Learn from your mistakes - as easy as it sounds, it makes the game just better. I just like to share some advice from my almost failure situation which lasted good two hours into the game in the second campaign. I have no idea how you managed that and I am not going to judge either. But I don't think it would have made much of a difference, as I suspect this campaign was lost a long time ago through poor meta choices.) Perhaps in this particular game, that's a mistake and I should be more open to "rewinding" if a battle goes horribly. (FWIW, I'm playing on Carved In Stone mode because I love the idea of choices mattering and forcing myself not to "save scum". But something feels wrong about having so many interweaving stories just terminate with no conclusion. ultimately it's a game about telling stories and having fights, which means sometimes you have to lose the fights if you aren't good enough. I'm especially gutted that my main heroes didn't appear on my Legacy page (since nobody was there to build a shrine to them), while a minor hero who's meaningless to me (died on Level 1) got to appear in my Legacy. But I feel like I was 3/4 of the way through reading a book and the last quarter just got burned up in a fire. ![]() I've played heaps of roguelikes where your party wipes and you start again. ![]() If this game had no story, this would be perfectly fine. maybe the story and combat elements of the game don't play that well together. I was really really enjoying this game for the first few hours, but on Chapter 3 of the tutorial, suddenly Gorgons are swarming the entire overworld, and I entered a completely hopeless battle against about 12 enemies, and everyone died.
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